> For the complete documentation index, see [llms.txt](https://docs.battle.fyi/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.battle.fyi/credits-and-economy/earning-spending.md).

# Earning & Spending

## How to earn

| Method              | Credits         | Notes                                         |
| ------------------- | --------------- | --------------------------------------------- |
| Complete onboarding | Starter bonus   | Set display name, choose avatar, upload photo |
| Win a battle        | Varies by lobby | Top finishers earn more                       |
| Practice lobbies    | Free allocation | Experiment with weapons risk-free             |
| Refer a friend      | Bonus for both  | You and your friend get credits               |
| Daily login         | 250 CR          | Log in each day to claim                      |

## How to spend

### Sabotage weapons (in-battle)

Attack weapons cost 50-500 CR per use. Defense items cost 100-300 CR. See [Attack Weapons](/weapons-and-sabotage/attacks.md) and [Defense Items](/weapons-and-sabotage/defenses.md) for the full price list.

### Lobby entry fees

Some lobbies require a credit entry fee set by the host. These credits go into the prize pool and are distributed to top finishers.

## Budgeting tips

* Don't spend credits in round 1. Save them for when they matter most.
* A full attack combo (BLACKOUT + LEVERAGE CAP + FORCE) costs 1,000 CR. Make sure you can afford it for the final round.
* HEDGE at 150 CR is the most cost-effective protection. Always have one ready if you're leading.
* If you're low on credits, focus on trading skill. Credits are an amplifier, not a replacement for good trades.


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