> For the complete documentation index, see [llms.txt](https://docs.battle.fyi/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.battle.fyi/hosting-events/create.md).

# Create a Battle

Any user can host a lobby. Here's what you configure.

## Lobby settings

| Setting          | Options                      | Description                                                          |
| ---------------- | ---------------------------- | -------------------------------------------------------------------- |
| Format           | Blitz, Elimination, Marathon | Determines round structure and elimination rules                     |
| Starting balance | Custom amount                | Paper money each trader starts with                                  |
| Assets           | BTC, ETH, SOL (any combo)    | Which markets are available to trade                                 |
| Leverage tiers   | 1x to 100x                   | Which leverage options players can use                               |
| Round duration   | 3 min to 60 min              | How long each round lasts                                            |
| Round count      | 1 to 10+                     | Total rounds in the battle                                           |
| Elimination %    | 0% to 50%                    | What % of the field gets cut each round                              |
| Visibility       | Public or Private            | Public lobbies appear in the Arena. Private requires an invite code. |
| Starting credits | Custom amount                | Credit balance for sabotage weapons                                  |

## Step by step

1. Go to your Dashboard
2. Tap **Create Battle**
3. Configure the settings above
4. Share the lobby link or invite code with players
5. When enough players have joined, start the battle from the admin panel

## Admin controls

As the host, you have access to the admin panel for your lobby:

* **Start/stop rounds** manually or let auto-admin handle timing
* **Trigger volatility events** (market-wide price disruptions)
* **Eliminate players** manually if needed
* **Manage the prize pool** distribution
* **Pause** the battle if something goes wrong

## Auto-admin

If you don't want to manually manage rounds, auto-admin handles the game loop automatically: countdown, rounds, elimination, and prizes. Just start it and let it run.


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