> For the complete documentation index, see [llms.txt](https://docs.battle.fyi/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.battle.fyi/weapons-and-sabotage/defenses.md).

# Defense Items

Defense items protect you from incoming attacks or give you an information advantage. No cooldown between uses.

| Item      | Cost   | Duration        | Effect                                                |
| --------- | ------ | --------------- | ----------------------------------------------------- |
| BOOST     | 100 CR | 60s             | 2x execution speed for 60 seconds                     |
| RESUME    | 125 CR | Instant         | Clears any active halt or freeze on your account      |
| HEDGE     | 150 CR | Until triggered | Blocks the next incoming attack                       |
| INSIDER   | 175 CR | 90s             | See all rival positions for 90 seconds                |
| STOP-LOSS | 200 CR | Until triggered | Redirects the next incoming attack back to the sender |
| FIREWALL  | 250 CR | 2 min           | Blocks all incoming attacks for 2 minutes             |
| DARK POOL | 300 CR | 2 min           | Your positions are hidden from everyone for 2 minutes |

## BOOST (100 CR)

Doubles your execution speed for 60 seconds. Trades fill faster, giving you an edge during volatile moments. Good for rapid repositioning during the final minute of a round.

## RESUME (125 CR)

Instantly clears any active BLACKOUT or TRADING HALT. If someone freezes you with a BLACKOUT and you have RESUME ready, you can break out immediately. Always worth holding one if you're in the lead.

## HEDGE (150 CR)

Insurance policy. Blocks the next incoming attack, whatever it is. Activates automatically when you're targeted. One-time use. The most efficient defense if you expect exactly one attack.

## INSIDER (175 CR)

Intel leak. See all rival positions for 90 seconds. Know who's long, who's short, and how exposed they are. Use this before opening a big position to counter-trade the field.

## STOP-LOSS (200 CR)

The highest-value defense in the game. When someone attacks you, the attack bounces back to the sender instead. They get hit with their own weapon. This punishes aggressive attackers and makes people think twice before targeting you.

## FIREWALL (250 CR)

Total immunity for 2 minutes. Blocks all incoming attacks. More expensive than HEDGE but covers multiple attacks. Activate this before taking the lead in the final round.

## DARK POOL (300 CR)

Go invisible. Your positions are hidden from everyone, including REVEAL and INSIDER. For 2 minutes, nobody knows what you're holding. The most expensive defense, but it removes all information advantage from your opponents.


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